Rules

Not withstanding any translation of these rules, the English Language version of the rules contained on the website shall be controlling in all respects and any rights or obligations of any party shall be construed solely be reference to such English Language rules.

Results of sporting events will be according to the adjudication of the official governing body unless otherwise stated. Any subsequent change to that result will be irrelevant for betting purposes. If sporting offences or fixing is suspected, we reserve the right to freeze wins and not pay them in the event that one of the above cases is proved present.

Results are after full time, excluding extra time and penalty shootouts unless stated otherwise. 
All bets are all in and there is no refund on non-starters unless stated otherwise.

In Sports Markets were 1,X,2 (or 1,2) are offered, 1 stands for Home Team win, X for Draw and 2 for Away Team win (unless otherwise stated).

For any matters not covered by these rules and by the contents of the Internet site, we reserve the right to decide on an individual basis on the basis of equity.

Football

  1. 90 Minutes Play

    All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Bets on any match that finishes before the completion of 90 minutes play, unless otherwise stated, will be void; except for those bets the outcome of which has already been determined at the time the game finishes. The market must be fully determined for bets to stand, for example, First Player to Score or Time of the First Goal bets will stand provided a goal has been scored at the time the game finishes.

    The format should be 2 halves of 45 minutes for bets to stand. The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.

    For matches listed specifically as Youth, for the purpose of reference, "Youth" is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.

  2. 10 Minutes Events

    Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
    The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).

  3. Extra-Time In-Play Markets

    Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.

  4. Matches Postponed, Brought Forward or Abandoned

    An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the same week. If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all bets on that match will stand.

    Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.

    Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

    The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.

  5. Matches not Played as Listed

    If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.

    We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

    If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.

    In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.

    If a match is played in a non-standard format i.e. 3 or 4 periods, then all 'Half' related markets are void.

  6. Settlement of Wagers

    Statistics provided by the Providers will be used to settle wagers. Where statistics are not provided or there is significant evidence that Providers’ statistics are incorrect, we will use independent evidence to support bet settlement.

    In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

    Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.

  7. Multi Scorers / To Score 2 or More / To Score a Hat Trick

    Bets are accepted on normal time play only (90 minutes + extra time).

    Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

  8. Correct Score

    Predict the score at the end of normal time. Own goals count.

  9. First/Last Player to Score

    Bets are accepted on normal time play only (90 minutes + extra time).

    Every effort will be made to quote first/last player to score odds for all possible participants.

    However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
    All players that take part in a match will be considered runners for last player to score betting.

    Subsequent enquiries will not be considered for settlement purposes.
    Own goals do not count in the settlement of bets.

  10. Scorecasts - First Player to Score/Correct Score Doubles

    If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time.
    If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer market at the relevant odds quoted at match kick

    If the first goal in the match is own goal then such bets will be settled as own goal market at the relevant odds quoted at match kick-off time.

  11. Last Player to Score / Correct Score Doubles

    If a player does not take part in the game then such bets will be settled as a single on the correct score market at the relevant odds quoted at match kick-off time. If a player takes the field when it is not possible that the correct score part of the bet can be achieved, then such bets will be settled as a single on the last goalscorer market at the relevant odds quoted at match kick-off time.
    If a match is abandoned after a goal has been scored then all bets will be settled as singles on the last goalscorer market at the relevant odds quoted at match kick-off time.

    If the first goal in the match is own goal then such bets will be settled as own goal market at the relevant odds quoted at match kick-off time.

  12. Team First / Last Goalscoret

    Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.

  13. In-Play Next Goalscorer

    Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
    All players that have been on the field of play before the next goal is scored will be deemed runners

    If you place a bet during Half Time, and the selected player does not return to the field of play for the 2nd half, then bets will be void.

    Subsequent enquiries by official bodies will not be considered for settlement purposes.Own goals count.

  14. Player to Score Any Time

    All players who take part in a match will be considered 'runners'.Any selections taken from a match that is not completed will be treated as a non-runner.
    Own goals count in the settlement of bets.

  15. Head 2 Head Scorer

    Both players must start the match for bets to stand.

  16. Time of the First Goal

    If a match is abandoned after the first goal is scored then all bets stand.

    If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

  17. Injury Time

    Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.

  18. Time of the First Corner

    Bets are settled on the time the corner is actually taken (not the time it is awarded).

  19. Half Time Correct Score and Player to Score First

    If a player enters the field after a goal has been scored; takes no part in the 1st half; or the only 1st half goals are own goals, then such bets will be settled as a single on the half time correct score market at the relevant odds quoted at match kick-off time.

  20. Correct Score and Player to Score Anytime

    If player does not enter the field during 90 minutes or the only goals scored are own goals, then bets will be settled as singles on the correct score market at the relevant odds quoted at match kick-off time.

  21. Team to win and Player to Score First

    If a player enters the field after a goal has been scored; takes no part in the game; or the only goals are own goals, then such bets will be settled as a single on the full time result market at the relevant odds quoted at match kick-off time.

  22. Time of First Goal and Player to Score First

    Players must start for bets to stand, otherwise bets involving that player will be void (regardless of when the first goal is scored). If the only goals scored are own goals, then bets will void.

  23. Handicap Betting Including In-Play (3-Way)

    Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

  24. Half Time Result,Including In-Play

    Bets will be void if the match is abandoned before half-time.

  25. Half Time Correct Score

    Bets will be void if the match is abandoned before half-time.

  26. Half with Most Goals

    Bets will be void if the match is abandoned unless settlement of bets is already determined.

  27. First Half Goals

    Bets will be void if the match is abandoned before half time.

  28. Team Highest Scoring Half

    Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned before 90 minutes unless settlement of bets is already determined.

  29. First Half Corner Including In-Play

    Bets will be void if the match is abandoned before half-time. Corners awarded but not taken do not count.

  30. 2-Way Corners In-Play

    Settled on total number of corners in the match. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

  31. Most Corners In-Play

    Settled on the team who receives the most corners in the match. In the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

  32. Race to X Corners In-Play

    Settled on the team who reach the quoted number of corners first. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count

  33. Result after 10/20/30/40 etc Minutes In-Play

    Settled on the result at the specified time in the match, e.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

  34. Half Time - Full Time Double Result

    Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

  35. Match Specials

    Unless otherwise stated player specials are void if the player takes no part in the game.

    Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.

    Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.

    To Score the Team’s Winner - The player’s team must win by exactly one goal and the nominated player must score the last goal.

    To Win Both Halves - The team must score more goals than the opposition in both halves of the match.

    Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.

    A Penalty in the Match – This market is settled as ‘Yes’ if a penalty is awarded, regardless of the outcome (e.g. Score/Miss or Foul Penalty).
    However, if VAR is used to overrule the original decision, then the market is settled as ‘No’ (unless there is a further penalty in the match).

    Team to Score/Miss a Penalty - All bets are 90 minutes play only. Where no penalty is taken, bets will be settled as losers.

    In the event of a foul penalty (where the referee penalises the penalty taker for an improper run up or kick), the penalty will not be deemed to be scored or missed and will not count towards this market.

    Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

    Use of VAR, YES: This purchase is paid as the winning ticket when the match referee checks the monitor located in the field personally and not over the intercom.

  36. Man of the Match

    Bets will be settled based on the result announced by the organising authority. If there is no official result then bets will be settled based on the player presented with the man of the match award on Sky TV. If the match is not covered live by Sky then bets will be settled based on the player presented with the award by UK terrestrial TV (or other relevant broadcaster).
    If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme's presenter or pundits.

    Players who take any part in the match will be deemed 'runners'. Players who take no part in the match will be void. In the event of the award being presented to more than one player then dead-heat rules will apply.

    Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.

  37. Double Chance

    The following options are available:

    1 or X - If the result is either a home or draw then bets on this option are winners.

    X or 2 - If the result is either a draw or away then bets on this option are winners.

    1 or 2 - If the result is either a home or away then bets on this option are winners.

    If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

  38. Penalty Shootout - Asian Handicap

    Handicap Line 0 Ball

    If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

    Handicap Line 0.25 Ball

    Team giving a 0.25 ball start:

    Win by any score - All bets on this selection are winners.

    Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

    Lose by any score - All bets on the selection are losers.

    Team receiving 0.25 ball start:

    Win by any score - All bets on this selection are winners.

    Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

    Lose by any score - All bets on the selection are losers.

    Handicap Line 0.5 Ball

    Team giving a 0.5 ball start:

    Win by any score - All bets on this selection are winners.

    Draw - All bets on this selection are losers.

    Lose by any score - All bets on the selection are losers.

    Team receiving 0.5 ball start:

    Win by any score - All bets on this selection are winners.

    Draw - All bets on this selection are winners

    Lose by any score - All bets on the selection are losers.

    Handicap Line 0.75 Ball

    Team giving a 0.75 ball start:

    Win by 2 or more - All bets on this selection are winners.

    Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

    Draw or lose by any score - All bets on this selection are losers.

    Team receiving 0.75 ball start:

    Draw or win by any score - All bets on this selection are winners.

    Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.

    Lose by 2 or more - All bets on this selection are losers.

    Handicap Line 1 Ball

    Team giving a 1 ball start:

    Win by 2 or more - All bets on this selection are winners.

    Win by exactly 1 - All bets on this selection are void and refunded to the customer.

    Draw or lose - All bets on this selection are losers.

    Team receiving 1 ball start:

    Win by any score or draw - All bets on this selection are winners.

    Lose by exactly 1 - All bets on this selection are void and refunded to the customer.

    Lose by 2 or more - All bets on this selection are losers.

  39. Asian Handicap In-Play (Including 1st / 2nd Half Bets)

    All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.

  40. Corner Handicap

    Whole corner or half corner handicaps at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes.
    If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.

    Example:

    Arsenal v Man Utd, the Asian corner handicap is 0.75 with Arsenal as the favourite:

    You bet on Arsenal. You win if Arsenal get 2 or more corners than Man Utd's corner count. If Arsenal get exactly 1 more corner, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.

  41. 1st / 2nd Half Asian Handicap

    Bets settled on the relevant half result only.

  42. GOAL LINE ASIAN HANDICAP

    In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

    Extra Time Goals In-Play

    Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

    Asian Handicap Goal Line 2

    Goal Line under 2

    Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

    Goal Line over 2

    Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

    Asian Handicap Goal Line 2.25

    Goal Line under 2.25

    Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

    Goal Line over 2.25

    Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

    Asian Handicap Goal Line 2.5

    Goal Line under 2.5

    Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

    Goal Line over 2.5

    Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

    Asian Handicap Goal Line 2.75

    Goal Line under 2.75

    Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

    Goal Line over 2.75

    Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

    Asian Handicap Goal Line 3

    Goal Line under 3

    Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.

    Goal Line over 3

    Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored

    Asian Handicap Goal Line In-Play

    For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.

  43. Tournament Betting

    Top Team Goalscorer

    Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only. Bets still stand, if a player is transferred to a different team (from that quoted by the participant).

    Top Club Goalscorer

    Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.

    Top Goalscorer

    Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count.

    Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only. Bets still stand, if a player is transferred to a different team (from that quoted by the participant).

    Tournament Totals/Specials

    Total Tournament Cards The maximum number of cards per player is one yellow and one red. In the case of a second yellow, the second yellow is ignored and the red card count. Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

    Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

    If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand.

    Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(-ies) do not count.

    Tournament Corners - Only corners taken in 90 minutes count.

    Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.

    Tournament and Top Goalscorer Doubles

    A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.

    Golden Ball

    This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA)

    Golden Glove

    This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).

    UEFA Player of the Tournament

    This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

    Head 2 Head Team Scorer

    Both players must start the match for bets to stand. In the event of a draw all stakes are returned. Goals in extra time count. Goals in penalty shootouts do not count.

    Furthest Progressing Team

    Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply.It is valid regardless of participation.

    Head 2 Head Qualification Match-Ups

    Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

    Top Continental Team

    Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules apply.

  44. OUTRIGHTS

    Season Specials

    Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.

    Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

    To Reach Playoffs

    The teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.

    Relegation Betting

    If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

    The market concerns the relegation of the teams. If points are deducted from one of these teams, then all bets concerning this particular purchase will be refunded as canceled.

    Transfer Specials

    Club of player refers to club to which the player is permanently contracted. Loan deals do not count.

    Season Handicap Winner

    Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).

    Divisional Betting

    For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled program of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

    The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.

    Top Goalscorer

    Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only.
    Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.

    Head 2 Head Season Match Bets / Team Point Totals

    If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void.

    Next Permanent Manager

    If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void.

    Managers to Lose their Positions by the End of the Season

    The end of the season is defined as the time when the league program, including any playoff matches, have been completed.

    Next Manager to Lose their Position (Sack Race)

    If no manager has left his position by the end of the last scheduled league fixture (including any playoff matches) then the No Manager to Leave option will be deemed the market winner. The manager is considered to have lost his job, whether he is terminated or resigns.

    Team Goals

    Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.

    Player's Total Goals

    Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.

    Total Corners, Corners in second Half

    Corners awarded but not taken do not count. Please note that this applies to all corner markets.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

    Extra Time Corners In-Play

    Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

    Corner Handicap

    Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

    Team Corners

    Settlement is based on the number of corners taken by a named Team. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

    Extra Time Goal Line In-Play

    Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

    Ten Minute Events In-Play

    Corners/Goal Kicks/Free-Kicks/Throw Ins - Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined.
    Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.

    Cards - Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. This market is settled on the time the event(s) is awarded. i.e. when the card(s) is shown by the referee.

    If VAR is used to confirm a goal, the time of the original goal will stand.

    If VAR is used to award a red card, then the settlement time will be when the referee shows the red card following the VAR review.

    1 Minute Events and Next Set Piece (5 Minutes) Including In-Play

    Corner/Goal Kick/Free-Kick/Throw In - These markets are settled on the time the event is taken – not awarded. In the event of a re-take, settlement is based on the time the (non-foul) event is taken and the foul event is ignored.

    Card/Penalty - these markets are settled on the time the event is awarded. i.e. when the card is shown by the referee, or when the referee points to the penalty spot. The outcome of the penalty kick (score/miss/foul) is irrelevant.

    If VAR is used to confirm a penalty or goal, the time of the original goal or penalty decision will stand. If VAR is used to award a penalty or a red card, then the settlement time will be when the referee awards the penalty or shows the red card following the VAR review.

    If VAR is used to overrule the original penalty decision, then a penalty will not have been awarded in this instance.
    Note, a penalty is not classed as a free-kick.

    Goals Odd/Even

    Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.

    Both Teams to Score

    In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

    Both Teams to Score in 1st and/or 2nd Half

    Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

    Home / Away Team to Score in 1st/2nd Half

    Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

    Half Time Result / Both Teams to Score

    Predict the result of the 1st half of the match AND if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

    Half Time Result / Total Goals

    Predict the result of the 1st half of the match AND the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

    Quickest Goal

    Predict the team to score the quickest goal relative to each team's actual kick-off time. Dead-heat rules apply. Settlement is determined by the minute in which the first goal is scored. Matches with delayed kick-offs count providing the match is played the same day.

    Goal Over/Under

    Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    Total Goal Minutes

    Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90.
    Should a dispute arise as to the time of any goal then the time provided by the organising authority will be deemed the time for settlement purposes.

    If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under bets will be losers).

    First Card Received / 1st Player Booked

    In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.

    Time of First Card

    Both yellow and red cards count for this market.

    First Team Card / Next Card Betting

    Only players on the pitch count.

    In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

    For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

    Player to be booked

    Bets on players not taking part in the match will be void.

    Only players on the pitch count. Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count.

    Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    A Red Card in the Match

    Settlement will be made with reference to all available evidence to a Red Card shown during the scheduled 90 minutes play. Any Red Card shown after the full-time whistle has been blown will be disregarded.

    A Red Card shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count.

    In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

    Next Goal Method

    Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

    Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.

    Own Goal - If goal is declared as an own goal.

    Header - Last touch of the scorer must be with the head.

    Shot - All other goal-types not included above.

    No Goal

    Total Shirt Number

    If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note, this is different from the ruling for First Player to Score.

    For the purposes of any bet on shirt numbers a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).

    Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.

    In the event of a match being abandoned before 90 minutes have been played, all bets will be void, unless settlement of bets is already determined.

    Team to Score First/Second/Next Goal

    Own goals count to the side credited with the goal.

    Team to Score Last

    Bets will be void if the match is abandoned.

    Last Penalty Score / Miss

    Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.

    Team Next Penalty

    Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.
    In the event of a foul penalty (where the referee penalises the penalty taker for an improper run up or kick), the penalty will not be deemed to be scored or missed and will not count towards this market.

    Team Penalties Converted

    Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.

    Team to Take Last Penalty

    Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.

    Total Converted Penalties (Goal Line)

    Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

    Penalty Shootout - Asian Handicap

    All bets on the Shootout Asian In-Play market are settled according to the score-line for the remainder of the shootout after the bet has been struck, e.g. any converted penalties prior to the bet being placed are ignored for settlement purposes.
    If match does not go to penalty shootout all bets will be void.

    Total Converted Penalties (Over/Under)

    Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

    Free Kick Markets

    In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined, unless otherwise stated

    1st Half Free Kick Markets - Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

    10 Minute Free Kick Markets – Free kicks must be taken in the specified time-frame e.g. between 0:00 and 09:59 to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).

    Settlement of a specified Alternative Free Kicks market is based on the Free Kick count at the end of the designated match period e.g. 1st Half / 2nd Half / 10 Minute. Free Kicks awarded but not taken do not count.

    Goal Kick Markets

    In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined, unless otherwise stated.

    1st Half Goal Kick Markets - Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

    10 Minute Goal Kick Markets – Goal Kicks must be taken in the specified time-frame e.g. between 0:00 and 09:59 to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).

    Settlement of a specified Alternative Goal Kicks market is based on the Goal Kick count at the end of the designated match period e.g. 1st Half / 2nd Half / 10 Minute. Goal Kicks awarded but not taken do not count.

    Throw In Markets

    In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined, unless otherwise stated.

    1st Half Throw In Markets - Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

    10 Minute Throw In Markets – Throw Ins must be taken in the specified time-frame e.g. between 0:00 and 09:59 to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined).

    Settlement of a specified Alternative Throw Ins market is based on the Throw In count at the end of the designated match period e.g. 1st Half / 2nd Half / 10 Minute. Throw Ins awarded but not taken do not count.

    Winning Margin Markets

    In the event of a match being abandoned before 90 minutes have been played all bets will be void.

    1st Half Winning Margin Markets - Bets will be void if the match is abandoned before half time.

    10 Minute Winning Margin Markets – Goals must be awarded in the specified time-frame e.g. between 0:00 and 09:59 to be classed in the first 10 minutes. The designated 10 minute period must be completed for bets to stand.

    Sportbladet Zoom (Which Player Will Cover Most Meters)

    All-in, play or not. Only listed players count. Bets are settled on the official Sportbladet Zoom statistics.

    Match / Team / Player Statistics

    Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

    For Player Statistics markets specifically, bets will be void if the player does not start the match; or if you place a bet during Half Time, and the selected player does not return to the field of play for the 2nd half, then bets will be void.

    Settlement of the following markets will be determined by Opta provided data; and according to their definitions of individual statistics as detailed below:

    Shot on Target (Match /Team /Selected Player)

    Any intentional goal attempt that:

    • Goes into net
    • Would have gone into the net but for being stopped by a goalkeeper's save
    • Would have gone into the net but for being stopped by a defender who is the last man.

    Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.

    Shots blocked by another player, who is not the last-man, are not counted as shots on target.

    Shots (Match /Team / Selected Player)

    A shot is defined as any intentional goal attempt that:

    • Goals into Net
    • Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
    • Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
    • Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
    • Hits the frame of the goal.

    Offsides (Match / Team)

    Awarded to the player deemed to be in an offside position where a free kick is awarded

    Assists (Selected Player)

    The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.

    Tackles ( Team / Selected Player)

    A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession.
    The tackled player must clearly be in possession of the ball before the tackle is made.

    Passes (Selected Player)

    An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

Basketball

  1. Two-way (2-way) results include extra time, three-way (3-way) results does not include extra time.
  2. Match abandonment

    A match must go a full time minus 2 minutes for bets to be considered valid. If this is not the case, all bets are considered void and the odds is set to 1.00.

  3. Cancellation or movement of time

    A match must start on the stipulated date (local time) for bets to stand. If a match is cancelled or moved, all bets are considered void and the odds is set to 1.00.

  4. Points handicap

    Bets on point handicap are considered void and the odds is set to 1.00 if the teams adjusted scores result in a draw. Bets on over/under a given total are considered void and the odds is set to 1.00 if the final match score exactly equals the total.

  5. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

  6. Half-time/Full-time

    Winning bets must predict the winner of the match at Half Time. For the purposes of these rules, Half Time is defined as the 1st Quarter and 2nd Quarter.

  7. First/Second/Third/Fourth Quarter Winner

    Which team will score the most points in the given quarter. If both teams score the same points, bets are void.

Tennis

  1. Match abandonment

    For a bet on a tennis match to be valid at least one point must be played. If one of the players withdraws or is disqualified before the match or before the end of the match the event is considered void and the odds is set to 1.00. If one of the players withdraws or is disqualified after some sets are completed, the bets regarding those sets stand. Bets stand until the match is played, even if postponed longer than 36 hours, unless the match is permanently cancelled.

  2. Correct Score

    For correct score bets to stand, the match must be played to the finish. If one of the players withdraws before that time, all bets are considered void and the odds is set to 1.00.

  3. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement regardless of any later disqualifications or changes to the points.

4

Fantasy League

  1. In a fantasy league, two teams compete virtually only. The winner of this fantasy match-up is the team that scores the most goals on the current match day against a real opponent. Beware: Only goals are counted. Victory or loss is not relevant.
  2. Example: Chelsea plays Liverpool, Arsenal plays Tottenham. The fantasy match is Chelsea vs. Arsenal. If Chelsea wins 1:0 against Liverpool, while Arsenal loses 2:3 to Tottenham, the fantasy match would go Arsenal's way with 2:1.

Motor Sports

  1. Driver withdrawal

    If a driver withdraws before the start of the official qualifying session, all bets on that driver are considered void and the odds is set to 1.00. If the driver starts the qualifying but fails to start in the actual race, all bets on that driver are considered lost.

    If the race is red flagged and the original start voided, events taking place before a possible re-start are ignored. Drivers who fail to re-start are considered to have withdrawn from the competition. In all other events, bets are settled according to the official results.

  2. Head-to-head and triple head betting

    The following rules are used for head-to-head and triple head betting:

    -If all drivers finish the race, the winner is the driver with the best official finishing position at the time of the podium ceremony.

    -If one driver fails to finish the race but one (or both) of the others do, bets on the non-finisher(s) are considered lost and the winner is determined as above.

    -If all drivers in the bet are non-finishers, the driver who completed the most laps is considered winner.

    -If all drivers in the bet are non-finishers and they have completed the same number of laps, the bet is considered void and the odds is set to 1.00.

  3. Contestant to withdraw

    For bets on first contestant to withdraw, the following rules apply:

    If both contestants withdraw after completing the same number of laps, all bets are considered void and the odds is set to 1.00.

    If none of the contestants withdraws, all bets are considered void and the odds is set to 1.00.

  4. Qualification Markets

    Official qualifying position as recorded by the FIA will be used for settlement (for Fastest Qualifier, times recorded in the third phase count). Penalties do not apply for settlement purposes. Drivers must start the first phase of qualifying for bets to stand.

  5. To Be Classified

    To be classified a driver must complete 90% of the laps completed by the winner. A driver retiring after completing 90% of the laps completed by the winner will be settled as Classified. Safety Car - starts under safety car do not count into safety car phase in race.

  6. Drivers Championship Winner

    Winning bets must predict the outright winner of the championship. For the purposes of this market the official result given at the conclusion of the event will be used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

  7. Constructor Championship Winner

    Winning bets must predict the outright winner of the championship. For the purposes of this market the official result given at the conclusion of the event will used for settlement regardless of any later disqualifications or changes to the points.

  8. Race Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement regardless of any later disqualifications or changes to the points.

Ice Hockey

  1. General rules

    A match must go at least full time minus 5 minutes to be considered valid. If this is not the case, all bets are considered void and the odds is set to 1.00. Overtime and penalties are not included in the final result.

Baseball

  1. Specified Pitchers (Listed)

    If the starting pitchers are not exactly as shown in your betting history, or on your bet slip, your bet will be deemed void and the odds set to 1.00. For betting purposes, a match becomes official once 5 innings has been played (4.5 if the home team is in the lead). If, for any reason, a match would end up in a draw, match bets are considered void and the odds is set to 1.00. Bets on Total Runs, Run Line (handicap) and Alternate Run Line stand if at least 9 innings are played (8.5 if the home team is in the lead). A match must start on the stipulated date (local time) for bets to stand. If a match is cancelled or moved to another date, all bets are considered void and the odds is set to 1.00.

    Result includes extra innings

Boxing

  1. General rules

    Results will be decided by the judges official decision, which will include points, TKO, KO or disqualification.

    For bets on how the fight will be won, the following definitions apply:

    "KO" includes TKO and disqualification,

    "Decision" includes Technical Decision,

    "Draw" includes Technical Draw.

    If one, or both, Boxers fail to make the specified weight for the advertised contest then all bets are void and settled at 1.00 regardless of whether the event takes place. Number of completed rounds: If a fight is stopped before the completion of a round the previous round counts as the last completed round. E.g. If the match is stopped during the 9th round then there have only been 8 completed rounds. On a bet which says: Over/under 8.5 completed rounds, the result will be under 8.5.

  2. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

American Football

  1. General rules

    Results include extra time. At least 55 minutes of the match must have been played for bets to be considered valid. If this is not the case, all bets are considered void and the odds is set to 1.00. If a match ends in a draw after extra time, bets are considered void and the odds is set to 1.00.

  2. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

Rugby

  1. General rules

    Results do not include extra time. If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.

  2. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

Cricket

  1. General rules

    Test matches: In matches affected by adverse weather, bets will stand on the official result provided at least one ball has been bowled and in the event of a tie, bets will be settled on the draw.

    Limited Overs matches: In matches affected by adverse weather, bets will be governed by the official competition rules. Bets stand on the official result provided at least one ball has been bowled and in the event of a tie, all bets will be void.

    Series Betting: Bets void if designated number of matches are not completed, unless a sufficient number of tests are played to determine the series.

    Top Series Batsman/Bowler: All in play or not.

    UK County Cricket Match Betting: In the event of a draw or tie, all bets on the match result will be void. In Cup competitions, results will be settled according to the official declared winner.

    Highest Opening Partnerships and Highest First 15 Overs: Bets void if tied.

    Batting Head to Heads: Both listed players must be selected in the starting 11 for bets to stand.

    Top Batsman in Match: First innings only and bets stand regardless of the number of overs bowled. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be lost. If two or more batsmen are leading runs scorer all bets shall be settled in accordance with general dead heat rules.

    Total/Multi Wides, Sixes and Fours markets: One Day Cricket, Must be a minimum 25 over match for bets to stand. Twenty/20, Minimum 10 over match for bets to stand.

Snooker

  1. Outright betting: Bets stand even if the competitor does not compete.

  2. Frame/Handicap betting: If the match is abandoned before it's completed, all bets are considered void and the odds set to 1.00.

  3. Match betting: If the match is abandoned before it is completed the player progressing to the next round will be deemed the winner.

 

Futsal

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

Darts

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

Handball

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

Volleyball

  1. Competition Winner

    Winning bets must predict the outright winner of the meeting. For the purposes of this market the official result given at the conclusion of the event will used for settlement of all league and cup betting regardless of any later disqualifications or changes to the points.

17

Dead Heat

  1. In the event of a dead heat (a tie), stakes will be divided by the number of selections that have tied, with the divided stake settled at full odds. Remaining stakes are lost. If the tie was a betting option, then the dead heat rule does not apply.

    The dead heat rule only applies to 'future' wagers. For example, if there is a 3 way tie for the top scorer in a league, then your winnings are calculated by taking your stake, dividing it by 3, and multiplying that amount by the odds on your betting ticket.

18

Outright Bets

  1. In the event of a non-starting participant, the odds on the remaining runners are reduced in accordance to the tables below:

    Please note that the deductions are made from the net gain.

    Win betting

  • 1.30 and lower 75%
  • 1.31 - 1.40 70%
  • 1.41 - 1.53 65%
  • 1.54 - 1.62 60%
  • 1.63 - 1.80 55%
  • 1.81 - 1.95 50%
  • 1.96 - 2.20 45%
  • 2.21 - 2.50 40%
  • 2.51 - 2.75 35%
  • 2.76 - 3.25 30%
  • 3.26 - 4.00 25%
  • 4.01 - 5.00 20%
  • 5.01 - 6.50 15%
  • 6.51 - 10.00 10%
  • 10.01 - 15.00 5%
  • 15.01 and higher 0%
  1. In the event of more than one non-starting participant, the total deduction shall not exceed 75%. The deduction will then be based on the sum of the above percentages.

19

Multiple Bets

  1. Multiple bets are accepted, however no such bet can be accepted where the result of one leg influences the outcome of another.

    Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other, unless a Special bet for such a combination is offered.

    Multiple bets that combine selections that are resolved at different times but within the same tournament are not accepted. These bets will be settled as instructed with the price of the second or subsequent selection being determined at each individual stage.

    Multiple bets that combine selections within different events where the outcome of one affects or is affected by the other are not accepted, unless a Special bet for such a selection is offered.

    In the case of all multiples including selections with related outcomes, if a bet is taken inadvertently we reserve the right to void part of or the whole of the bet.

  2. An accumulator bet, also known as "laying a parlay", allows for higher returns by carrying over the winnings on one event to be placed as the stake on the next event, and so on, for a pre-determined number of events selected.

    Winning an accumulator bet, requires that all of your selections must win for you to receive any return.

  3. A N-Fold bet allows the construction of several smaller accumulator bets from a selection of events. These smaller accumulator bets are formed by taking all possible combinations of N events from the initial selection of events. A minimum of N+1 selections is required for placing a N-Fold bet. Depending on the number of selections, the total "Cost" of placing a N-Fold bet is higher because it is not a single bet, but a series of small bets; the number of combinations is shown next to the Stake in your bet slip, e.g. 5 combinations is shown as 5x, so the cost of the bet is 5 times the Stake.

    A 2-fold bet is called 'Doubles', while a 3-fold bet is called 'Trebles'.

    Winning a N-Fold bet requires winning at least one combination. Since each combination is an accumulator bet that means all events in a combination must win for the combination to win. Each combination won is added to the total winnings of the N-Fold bet. The maximum amount that can be won (if all combinations are won) is shown in the Winnings on your bet slip.

 

20

Virtual Sports

Virtual Football

  1. Game Logic

    The Virtual Football League Mode provides 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season. 

  2. League Mode:

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season
  1. Euro Cup and Nations Cup:

    Group Stage

  • 24 Teams (6 groups of 4 teams per group)
  • 9 match day chunks (3 match days of 3 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 32 matches per group stage
  1. Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8); 2 concurrent matches (Semi Finals; Final & 3rd Place)
  • 16 matches per knock-out-stage
  1. World Cup:

    Group Stage

  • 32 Teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage
  1. Knock-Out-Stage

  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8); 2 concurrent matches (Semi Finals; Final & 3rd Place)
  • 16 matches per knock-out-stage
  1. Match Day / Cup Round Timing
  1. League Mode:

  • 01:00 minute online betting cycle 03:00 minutes retail betting cycle
  • 02:20 match cycle
  • 00:20 minute online resulting cycle 01:00 minute retail resulting cycle
  • 03:40 minutes per online match day
  • 06:20 minutes per retail match day
  1. Euro Cup, Nations Cup and World Cup:

    Group Stage

  • 01:00 minute online betting cycle (including 00:10 minute bet stop) 03:00 minutes retail betting cycle (including 00:10 minute bet stop)
  • 02:20 match cycle
  • 00:20 minute online resulting cycle
  • 01:00 minute retail resulting cycle
  • 03:40 minutes per online match day
  • 06:20 minutes per retail match day
  1. Knock-Out-Stage

  • 01:00 minute online betting cycle (including 00:10 minute bet stop) 03:00 minutes retail betting cycle (including 00:10 minute bet stop)
  • 02:30 match cycle
  • 00:20 minute online resulting cycle
  • 01:00 minute retail resulting cycle
  • 03:50 minutes per online cup round
  • 06:30 minutes per retail cup round
  1. Tournament Timing Information
  1. League Mode:

  • 01:00 minute pre-season
  • Match day loop; 30 match days of - 03:40 minutes per online match day - 06:20 minutes per retail match day
  • 01:00 minute post season
  • 112 minutes per online season
  • 192 minutes per retail season
  1. Euro Cup and Nations Cup

  • 01:00 minute pre-cup
  • Group stage loop; 9 match day chunks of - 03:40 minutes per online match day - 06:20 minutes per retail match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of - 03:50 minutes per online match day - 06:30 minutes per retail match day
  • 01:00 minute post cup
  • 55:10 minutes per online cup tournament
  • 92:30 minutes per retail cup tournament
  1. World Cup:

  • 01:00 minute pre-cup
  • Group stage loop; 12 match day chunks of - 03:40 minutes per online match day - 06:20 minutes per retail match day
  • 01:00 minute group stage to knock-out stage transition
  • Knock-out stage loop; 5 rounds of - 03:50 minutes per online match day - 06:30 minutes per retail match day
  • 01:00 minute post cup
  • 66:10 minutes per online cup tournament
  • 111:30 minutes per retail cup tournament
  1. Betting Markets

    Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it'll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open. When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available:

Betting Market Description
Match Related Markets
Full Time 3 Way / 1X2 Score after 90 minutes - Regular Match Time (1 - home team wins; X - draw; 2 - away team wins)
1st Half 3 Way / 1X2 Half time score (1 - home team leads; X - draw; 2 - away team leads)
Total Goals Number of goals scored in match. 3 most valuable fix spreads for all matches: Under/Over 1.5, 2.5, 3.5 (U/O)
Handicap Handicap points are added to the game’s final score, and the winner is the team that wins with these additions (1 - home team wins; X - draw; 2 - away team wins) 4 most valuable fix spreads for all matches: Handicap 1:0; 0:1; 0:2; 2:0
1st Goal First goal of match (1 - home team scores first; X - no team scores; 2 - away team scores first)
Correct Score Correct score after 90 minutes (0:0 to 3:3; others)
Asian Handicap * (Details below) Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted
1st Half 3 Way / Full Time 3 Way Combination of 'Full Time 3 Way / 1X2' and '1st Half 3 Way / 1X2' where you place a combined bet on both outcomes (XX;1X;11;X1;2X;22;X2)
Double Chance Score after 90 minutes - Regular Match Time. Double Chance covers two out of three possible outcomes. We calculate and broadcast all 3 combinations: 1X; 2X; 12
Double Chance Halftime Score after first half. Double Chance covers two out of three possible outcomes. We calculate and broadcast all 3 combinations: 1X; 2X; 12
Both Teams to Score Score after 90 minutes - Regular Match Time (Yes - both teams will score at least one goal; No - at least one of the teams does not score a goal)
Teams to Score (Home / Away) Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams)
Highest Scoring Half Score after 90 minutes - Regular Match Time. Highest number of goals in what half or equal number of goals in both halves (1st Half; Draw; 2nd Half)
Team Total Goals Score after 90 minutes - Regular Match Time. Number of goals scored by named team (home team; away team; calculate and distribute 3 most valuable fix spreads for both teams: Under/Over 0.5, 1.5, 2.5 (U/O)
Number of home goals Exact number of goals scored by home team (0/1/2/3/4+)
Number of away goals Exact number of goals scored by away team (0/1/2/3/4+)
Number of goals Exact number of goals scored in match (0/1/2/3/4/5/6+)
Odd/Even Number of Total Goals Score after 90 minutes - Regular Match Time (even; odd number of total goals) Note: Matches ending in zero goals will be resulted as even.
Draw No Bet Score after 90 minutes - Regular Match Time (Punters will get their stake back if the game is a draw (1 - home team wins; 2 - away team wins)
1st Half Totals Calculate and distribute 3 most valuable fix spreads for all matches: Under/Over 0.5, 1.5, 2.5 (U/O)
1st Half Asian Handicap Disabled by default / -2 to 2 are calculated, three most balanced are broadcasted
Asian Total Goals Disabled by default / 0.5 to 5.5 are calculated, three most balanced are broadcasted
1st Half Asian Total Goals Disabled by default / 0.5 to 2.5 are calculated, three most balanced are broadcasted
Combo 1X2 and Total Combination of 1X2 and Total Goals market (1U/1O/XU/XO/2U/2O)

Outright Betting

Betting Market Description
League Mode
Match Day related
Number Of Goals on Match Day Total number of goals scored by all teams (U/O)
Total Goals Home Teams Total number of goals scored by all home teams (U/O)
Total Goals Away Teams Total number of goals scored by all away teams (U/O)
Most Goals Home Teams or Away Teams Who scores more goals - home teams or away teams (1 - home team wins; X - draw; 2 - away team wins)
Number Home Team Wins Number of home team wins (U/O)
Number Draws Number of draws (U/O)
Number Away Team Wins Number of away team wins (U/O)
League related (markets closed during matches)
Season Winner Initially offered for all participating teams, once a team is eliminated it'll be removed from the offer.
Top 5 Finisher Will the team finish on table position 1…5? (Yes/No)
Bottom 3 Finisher Will the team finish on table position 14…16? (Yes/No)
Teams to Score (Home / Away) Score after 90 minutes - Regular Match Time (1 - home team scores at least one goal; 2 - away team scores at least one goal; both teams; neither teams)
Head to Head What team will finish better at the end of the season? 12 market; limited to 20 combinations
Euro Cup, Nations Cup and World Cup
Group Stage (markets closed during matches)
Cup Winner Same market as in Knock out stage but already offered during the group stage. Initially offered for all participating teams, once a team is decided it'll be removed from the offer.
Group winner Initially offered for all participating teams, once a team is decided it'll be removed from the offer.
Qualify to play offs Initially offered for all participating teams, once a team is decided it'll be removed from the offer.
Exact order 1-2 per group All possible combinations offered, visualization in matrix style (as also used for the dogs straight forecast)
Knock Out Stage (markets closed during matches)
Cup Winner Initially offered for all participating teams, once a team is eliminated it'll be removed from the offer.
To reach the final Initially offered for all participating teams, once a team is eliminated it'll be removed from the offer.
Exact order 1-2 All possible combinations offered, visualization in matrix style (as also used for the dogs straight forecast)

 

*Asian Handicap details:
Asian handicap betting applies a handicap to the favorite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets. Please refer to the following examples regarding settlement of bets:

Handicap Team Result Bet Result
0 Win Win
Draw Stake refund
Lose Lose
-0.25 Win Win
Draw Half Lose
Lose Lose
-0.50 Win Win
Draw Lose
Lose Lose
-0.75 Win by 2+ Win
Win by 1 Half Win
Draw Lose
Lose Lose
-1.00 Win by 2+ Win
Win by 1 Stake refund
Draw Lose
Lose Lose
-1.25 Win by 2+ Win
Win by 1 Half lose
Draw Lose
Lose Lose
-1.50 Win by 2+ Win
Win by 1 Lose
Draw Lose
Lose Lose
-1.75 Win by 3+ Win
Win by 2 Half Win
Win by 1 Lose
Draw Lose
Lose Lose
-2.00 Win by 3+ Win
Win by 2 Stake refund
Win by 1 Lose
Draw Lose
Lose Lose
Handicap Team Result Bet Result
0 Win Win
Draw Stake refund
Lose Lose
+0.25 Win Win
Draw Half Win
Lose Lose
+0.50 Win Win
Draw Win
Lose Lose
+0.75 Win Win
Draw Win
Lose by 1 Half Lose
Lose by 2+ Lose
+1.00 Win Win
Draw Win
Lose by 1 Stake refund
Lose by 2+ Lose
+1.25 Win Win
Draw Win
Lose by 1 Half win
Lose by 2+ Lose
+1.50 Win Win
Draw Win
Lose by 1 Win
Lose by 2+ Lose
+1.75 Win Win
Draw Win
Lose by 1 Win
Lose by 2 Half Lose
Lose by 3+ Lose
+2.00 Win Win
Draw Win
Lose by 1 Win
Lose by 2 Stake refund
Lose by 3+ Lose
  1. Miscellaneous

    All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

  1. RTP

    Virtual Football RTP is 94% to 70%.

Virtual Horses Classics

  1. How to Play

    The VHC provides 24/7/365 real money betting experience on virtual horse races. The VHC runs 2 independent race channels in parallel where each channel shows continuously generated race days. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

  1. Race day information

    Race days are generated continuously - a new one will be started as soon as the current one has finished. The single race day covers 9 races on the same race track (turf or dirt) with an average total duration of a race day of 35 minutes.

  1. Race information

    Dependent on the number of participating horses (8, 10 or 12 horses) and the race distance (3 different distances per track) the single race has a total duration of approx. 3 to 5 minutes and, separated into a ‘Race Begin’ (15 seconds), ‘Horse Introduction’ (6 seconds per horse), ‘Bet stop’ (10 seconds), ‘Race’ (70 to 160 seconds, dependent on race distance) and ‘Race End’ (10 seconds) period. At the beginning/end of the race day there’s also a ‘Raceday Begin’/ ‘Raceday End’ (30 seconds each) period.

  1. Betting

    Betting on a VHC race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current race days (race channel 1 and race channel 2) remain open. When a future race from ‘Race Calendar’ is selected, the odds table at the bottom will automatically scroll to the corresponding position. The following race related betting markets are available:

Market Description
Winner You bet that the horse you selected will win.
Place You bet that the horse you selected finishes first, second or third.
Straight Forecast / Dual Forecast With straight forecast bets you bet on the 2 horses which you expect to finish first and second in the correct order. You may also bet on a dual forecast that enables you to bet upon the first and second placed horses in any order. Therefore your total stake will be 2 times your original stake. As long as the two horses you select come in the first 2 positions, you will win your bet. Output limited to the 20 most likely.
Straight Tricast / Dual Tricast With a straight tricast bet you must select the 3 horses that you think will finish first, second and third in the correct order. A dual tricast bet enables you to bet upon the first, second and third placed horses in any order. Therefore your total stake will be 6 times your original stake. As long as the three horses you select come in the first 3 positions, you will win your bet. Output limited to the 20 most likely.
  1. Miscellaneous

    All races are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the two independent race channels or alternatively only follow your favorite channel. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VHC horses are based on real horses’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

  1. RTP

    Virtual Horses RTP is 85% to 80%

Virtual Tennis Open

  1. How to play

    The VTO provides 24/7/365 real money betting experience on virtual tennis where we’re continuously running 2 knock out cup tournaments in parallel. Each tournament consists of 4 rounds starting with 16 players (round 16, round 8, semi finals, final). In order to ensure sufficient time to betting the GUI always alternates between the 2 tournaments on a round base, means a grass cup round is always followed by a hard court cup round and vice versa. Bets can be placed on all matches of the next available cup round.

  1. Tournament information

    Due to the parallel tournament approach one complete cup lasts for 25:30 minutes separated into a ‘Tournament Introduction’ period of 15 seconds prior to the cup start , the ‘Cup Round’ loop of 3:30 per cup round and a ‘Cup Celebration’ period of another 15 seconds at the end of each cup.

  1. Cup round information

    One cup round lasts 3:30 minutes. Dependent on the cup round, all available matches are fully broadcasted (round 16 = 8 matches, round 8 = 4 matches, semi finals = 2 matches, final = 1 match) where it’s up to the customer to switch the videos between the matches.

  1. Betting

    Betting on a VTO match is allowed up to 10 seconds prior to the match start. Betting is offered on game- set- and match level. Betting markets are always opened for at least 3:30 minutes prior to the match (betting on the next available grass round while the hard court round is in progress and vice versa). The following match related betting options are available:

    Game level betting

  • Winner of game 1 in set 1 (1 - home team wins; 2 - away team wins)
  • Correct score of game 1 in set 1 (game-0; game-15; game-30; game-40 - 0-game; 15-game; 30-game; 40-game)

         Set level betting

  • Winner of set 1 (1 - home team wins; 2 - away team wins)
  • Correct score of set 1: (6:0; 6:1; 6:2; 6:3; 6:4; 7:5; 7:6 – 0:6; 1:6; 2:6; 3:6: 4:6; 5:7; 6:7)
  • Total number of games in set 1: (Over / Under, 3 different offers)
  • Odd/even number of games in set 1: (Odd / Even)

         Match level betting

  • Winner of the match (1 - home team wins; 2 - away team wins)
  • Final Result (in sets - best of 3) (2:0; 2:1 – 0:2; 1:2)
  • Total number of games in match: (Over / Under, 1 offer)
  1. Miscellaneous

    All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between all available matches per cup round or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTO players are based on professional tennis players (e.g. in terms of fitness, consecutive match-statistics, etc.).

  1. How to play

    Virtual Tennis RTP is 94% to 70%

Virtual Basketball League

  1. How to play

    The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

  1. Season information

    One season lasts 106:30 minutes in total, separated into a ‘Pre League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00. At the end of every season there is a 30 second ‘Post Season’ period.

  1. Match day information

    One match day lasts 3:30 minutes. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd quarter’, ‘Half time’, ‘3rd quarter’, ‘4th quarter’, Overtime (if the match result is a draw after the 4th quarter’) and ‘Post Match’ period. The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 second ‘Post Match’ period. The match day switch takes 10 seconds.

  1. Betting

    Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

  • Match Winner, incl. OT: Score after 4 quarters (+ Overtime) (1 - home team wins; 2 - away team wins)
  • Total Points, incl. OT: Number of points scored by both teams in match, incl. overtime (over; under)
  • Handicap, incl. OT: Handicap points are added to the game’s final score, and the winner is the team that wins with these additions (1 - home team wins; 2 - away team wins)
  • Winning Margin, incl. OT: Margin between the points scored of both teams at the end of the match, incl. overtime
  • 1st Half Winner: Winner of the first two quarters (1 - home team wins; x - draw, 2 - away team wins)
  • 1st Half Total Points: Number of points scored in first half (1 - home team wins; 2 - away team wins)
  • 1st Half Handicap: Handicap points are added to the game’s half time score, and the winner is the team that wins with these additions (1 - home team wins; 2 - away team wins)
  • 1st Half Winning Margin: Margin between the points scored of both teams at the end of the first half (1 - home team wins; 2 - away team wins)
  • Race To x Points: Which team scores X points first (1 - home team wins; 2 - away team wins)
  • Highest Scoring Quarter: The quarter of the match in which the most points (both teams combined) are scored in. In the case of two or more quarters having identical highest total points, deadheat rules will not apply as the winning outcome is the betting selection "Equals". (1st, 2nd, 3rd, 4th, equals)
  • Home Team Total Points, incl. OT: Number of points scored by home team in match, incl. overtime (over; under)
  • Away Team Total Points, incl. OT: Number of points scored by away team in match, incl. overtime (over; under)
  1. Miscellaneous

    All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

  1. RTP

    Virtual Basketball RTP is 95% to 93%

Version: 3 Date: 21/09/2018

21

Horse Racing

  1. Race Winner

    UK and Ireland Horse Racing

    Postponed/Re-Scheduled Races

    If a race is postponed or re-scheduled, either to later in the day or to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:

  • The race is abandoned.
  • The race is officially declared void.
  • The venue is altered.
  • The running surface is altered.
  1. Bet for Winning

    The bets are settled for the winner of the race.

    ''Place''

    It will be settled according to the following terms of Place:

    ''Place 2''

    The bet in this market is considered won if the horse finishes in first or second place.

    ''Place 3''

    The bet in this market is considered won if the horse finishes in first or second or third place.

    If there are less than 5 participants it is not available.

    In all races the number of runners shall be the number of runners coming under starters orders.

  1. Forecast Betting

    Forecasts are accepted for all races of 3 or more actual runners and will be settled as a straight forecast (selections to finish 1st and 2nd in correct order).

    If there are less than 3 actually running in a race then all forecasts for that race will be void.

  1. Tricast Betting

    Tricasts are accepted for all races of 8 or more actual runners and will be settled as a straight tricast (selections to finish 1st ,2nd and 3rd in correct order).

    If there are less than 3 actually running in a race then all forecasts for that race will be void.

22

Special Bets

  1. Next team of player/coach

    The settlement is determined solely on the date and time that the official announcement is issued by the team to which the player/coach is transferred.

    No prior agreement or other similar agreements are taken into consideration suggesting that the transfer will be completed at a later date.

    If the player retires, takes on the post of a coach or any other role besides that of an active football player, all bets are returned.

  1. Player to sign with X team

    The settlement is determined by whether - within the date referred to in the bet - an official announcement is issued or not that X team has acquired the player.